The QuickPoly Blog

Tutorials, breakdowns and tips for 3D artists using Blender and real-time engines.

Principled BSDF Material Setup: The Complete Texture Workflow in Blender
Texturing

Principled BSDF Material Setup: The Complete Texture Workflow in Blender

Connect PBR maps to Principled BSDF the right way: color spaces, normal nodes, displacement, and the mistakes that make materials look flat - in six steps.

Aug 17, 2026 · 6 min read

Kitbashing in Blender: Build Sci-Fi Props From Modular Parts in Minutes
3D Modeling

Kitbashing in Blender: Build Sci-Fi Props From Modular Parts in Minutes

Sci-fi props don't need to be modeled from scratch. Kitbashing — snapping pre-built modular parts together — turns a small library of panels, pipes and greebles into an endless supply of ships and machines. Here is the full workflow.

Aug 13, 2026 · 6 min read

Blender Compositing for Stylized Renders: Post-Process Like a Pro
Rendering

Blender Compositing for Stylized Renders: Post-Process Like a Pro

A raw render is only half the picture. With Blender's node-based compositor you can grade colors, add depth of field, glow and film grain non-destructively, without re-rendering. A practical post-processing workflow for stylized art.

Aug 13, 2026 · 6 min read

Rigid Body Physics in Blender: Make Objects Fall, Bounce and Collide
Blender Tutorials

Rigid Body Physics in Blender: Make Objects Fall, Bounce and Collide

Blender's rigid body system turns any object into a physics actor. Mass, friction, bounciness and collision shapes decide how it falls, slides and bounces, and one click bakes it all to keyframes. Start here.

Aug 13, 2026 · 6 min read

How to Model a Low Poly Character in Blender: From Blockout to Game-Ready
3D Modeling

How to Model a Low Poly Character in Blender: From Blockout to Game-Ready

A low poly character starts as a cube and a reference image. Block out the body, mirror it, keep quads where joints bend and stay under a few thousand triangles. Here is the full Blender workflow, from blockout to game-ready.

Aug 13, 2026 · 6 min read

GPU Rendering in Blender: OptiX, CUDA, HIP and How to Pick Your Setup
Rendering

GPU Rendering in Blender: OptiX, CUDA, HIP and How to Pick Your Setup

OptiX, CUDA, HIP and Metal: your GPU is the fastest renderer you already own. Here is how Cycles uses each backend, which one to enable for your hardware, and how to dodge VRAM limits on big scenes.

Aug 13, 2026 · 7 min read

Bump, Normal or Displacement? Pick the Right Detail Map in Blender
Texturing

Bump, Normal or Displacement? Pick the Right Detail Map in Blender

Bump maps fake detail with a grayscale height image. Normal maps do the same with RGB vectors. Displacement actually moves the geometry. Pick the right one and stop wasting render time, memory and cleanup work on the wrong map type.

Aug 13, 2026 · 7 min read