Proxy Geometry Nodes for blender Optimize your scene easily
$2.00
One-time payment · USD
Proxy Geometry Nodes is here to solve the biggest bottleneck in Geometry Nodes scattering: viewport performance. Instead of watching your editor slow to a crawl with thousands of instanced objects, this node swaps them for lightweight preview proxies in the viewport—then automatically brings back the full-quality original geometry in your final render.
I built this node for my own projects because I needed a faster way to work with heavy scatter setups. It’s been tested over several weeks of real production work, so you can trust it to behave.
Getting started is simple:
- Append the Proxy node tree from the downloaded file into your Blender project.
- Select one of the objects you’ll use in your Geometry Nodes scatter.
- Add a new Geometry Nodes modifier and assign the Proxy group.
- For every other object you want to instance, assign the same Geometry Nodes setup from the first object.
That’s it. All your scattered elements are now driven by a single node—make changes once and watch every instance update. You can even keep your objects separate if that fits your workflow.
If you’ve been avoiding Geometry Nodes because of laggy viewports, this is the fix you’ve been looking for.
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